Products, systems, and strategies I've built and led across AI, gaming, and media/entertainment.
productHackathon Winner
Detective AI
AI Murder Mystery on iOS
A native iOS game where you video-call AI-powered suspects to solve a murder mystery. Built on Runway's Characters API, with a GPT-4o-mini 'Game Master' analyzing conversations in real time to detect clues, catch contradictions, and generate contextual follow-up questions.
Designed and shipped the foundational architecture for an autonomous world simulation at EA. Built a decentralized Agent SDK where NPCs possess independent agency and long-term memory, powered by a centralized Knowledge Graph and persistent World-State model.
An iOS chat prototype with transparent-video avatars, depth-layered positioning, character-by-character typing, and a thinking bubble that morphs into the next message.
An autonomous agent with 74 tools that takes a scene brief and produces production-ready video — storyboards, AI image/video generation, coherence management, and edit-first planning.
Hackathon iOS app that streams Gaussian-splat scenes from World Labs and renders them with MetalSplatter — letting you walk a phone through AI-generated 3D environments.
Optimized a low-latency generative media pipeline using Fal for hosting and rapid experimentation with state-of-the-art models. Bridged the gap between research and visceral, real-time character expression in interactive environments.
An agent that takes raw footage and a creative brief, then orchestrates music generation, beat analysis, shot selection, and video assembly to produce a trailer.
A SwiftUI feed concept for browsing AI-generated 3D worlds — tilt the phone and a grid of cards responds with one of ten gyroscope-driven motion effects, layered over an ambient luma-keyed video.
Developed a rigorous evaluation framework using LLM-as-a-Judge architectures to mitigate agentic drift. Implemented multi-tier inference strategies, routing tasks based on cost vs. user-perceived quality trade-offs.
An iOS demo for flicking a 3D globe with momentum and gesture trails, with a Metal-based transparent-video compositor and live shader-parameter inspector.
A SceneKit demo where options orbit a central planet — flickable with momentum and damping, layered over an animated mesh-gradient background. Every parameter (orbit speed, radius, camera distance, text offset) is tunable from an inspector sheet.
Describe a location in natural language, get a tile-based world map with visual coherence. Claude for spatial reasoning, FAL.ai for inpainting-based tile generation.
Personally authored Swift frontend and integrated MCP servers to enable secure, bi-directional data flow between autonomous agents and local/cloud data sources.
A zero-dependency browser interface for live AI video streaming via WebRTC. Split-panel layout, drag-and-drop script builder, command palette, prompt history.
Collaborated on the go-to-market strategy for a Black Panther title at EA, balancing creative IP requirements from Disney/Marvel with sustainable business models and player-first monetization.
5-stage image pipeline that turns character images into polished avatar icons — auto-framing via head detection, SVG masking, gradient backgrounds, batch processing.