About me
The person behind the products.
Story
I grew up obsessed with two things: video games and movies. Not just playing and watching — but understanding how they were made, why some worlds felt alive while others felt hollow, and what made people care about fictional characters.
That obsession led me to Penn State, where I studied Data Science and Finance with a focus on applying ML to entertainment. After graduating, I went straight to the source — Warner Bros., where I helped roll out The Batman and Dune, then Disney, where I dug into how theatrical and streaming distribution were reshaping each other.
When ChatGPT dropped in late 2022, I felt the ground shift. I joined EA's strategy team, then pivoted into building — leading a new AI-native product org where I get to work on the question that's driven me since childhood: what does it take to make a world feel truly alive?
Today I build autonomous agents with long-term memory, knowledge graphs that give AI characters a sense of place, and generative media pipelines that turn research into real-time expression. I write code in Swift and Go, think in systems, and ship with Claude Code.
Interests
From analyzing box office for The Batman to building AI systems for game worlds
Lifelong student of storytelling — how narratives shape culture and vice versa
Side projects, CLI tools, and anything that ships fast with Claude Code
SF-based but always exploring — driven by curiosity about how people live
Obsessed with how generative tools amplify (not replace) human creativity
The future is agents with memory, agency, and taste — not chatbots
Right now
Thinking in Systems by Donella Meadows
Mar 2026
Building world simulations at EA
Ongoing
How media companies are responding to AI
2026
What happens when every NPC has a real personality
Always
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Let's work together
Always interested in connecting with people who think about the intersection of AI and creative media.